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4dsocial : interactive design environments
4dsocial : interactive design environments
- 자료유형
- 단행본
- International Standard Book Number
- 9780470319116 (pbk.) : \32300
- International Standard Book Number
- 0470319119 (pbk.)
- Dewey Decimal Classification Number
- 720.103-22
- Title Statement
- 4dsocial : interactive design environments / guest-edited by Lucy Bullivant
- Publication, Distribution, etc. (Imprint
- London : Wiley, 2007
- Physical Description
- 128 p : col. ill ; 28cm
- Series Statement
- Architectural design profile ; no 108
- General Note
- "Architectural design, July/August 2007."
- Subject Added Entry-Topical Term
- Architectural design
- Subject Added Entry-Topical Term
- Social interaction
- Subject Added Entry-Topical Term
- Architecture and society
- Subject Added Entry-Topical Term
- Architecture Human factors
- Added Entry-Personal Name
- Bullivant, Lucy.
- Added Entry-Uncontrolled Related/Analyti
- Architectural design.
- Series Added Entry-Uniform Title
- Architectural design (London, England : 1971) ; v. 77, no. 4
- Series Added Entry-Uniform Title
- Architectural design profile ; 188
- Series Added Entry-Uniform Title
- AD ; 188
- Control Number
- sacl:70380
- 책소개
-
A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform a buildings facade - others are more intimate, like wearable computing. All, though, share in common the ability to draw in users to become active participants and co-creators of content, so that the audience becomes part of the project. Investigating further the paradoxes that arise from this new responsive media at a time when communication patterns are in flux, this title features the work of leading designers, such as Electroland, Usman Haque, Shona Kitchen and Ben Hooker, ONL, Realities United Scott Snibbe. While many works critique the narrow public uses of computing to control people and data, others raise questions about public versus private space in urban contexts; all attempt to offer a unique, technologically mediated form of self-learning experience, but which are most effective concepts in practice?